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List of articles:

  • Introduction to OpenGL
  • Basic OpenGL Programming
    • Hello World: First contact with OpenGL, clearing the window, drawing a a rectangle and handling a window resize.
      • 2D drawing
        • Circle: Creation of a circle starting from lines, also introduces double buffering.
        • Spiral: The circle article expanded, we create a rotating spiral.
        • Polygon:This makes our 2d picture complete.
        • Fractal:A fractal generator (Mandelbrot and Julia sets)
      • 3D drawing
        • Axis: Introducton to the third dimension. Drawing the X, Y and Z axis.
        • Coil: Creation of a coil, introduction to parametric curves, OpenGL errors and perspective projection
        • Stair: Creation of a winding stair, extension of the coil article and quad strips
        • Rendering the Stanford bunny: Article combining 3D transformations, Vertex arrays and the basics of lighting
        • Scissor: This article covers multiple viewports and the scissor test
        • Scope: Visualisation of an audio sample.
      • Shaders